VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\rif_ak47\smg_p90"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\rif_ak47\smg_p90_ref"
                "$phong" "1"
                "$phongexponent" "50"
                "$phongboost" "3"
                "$phongfresnelranges" "[.05 .5 5]"
                "$halflambert" "1"
}