VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\rif_ak47\rif_ak47skin1"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\rif_ak47\rif_ak47skin1_ref"
"$phong" "1"
"$phongexponent" "40"
"$phongboost" "1"
"$phongfresnelranges" "[1 1 1]"
"$halflambert" "1"
}