VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\rif_ak47\smg_tmp"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\rif_ak47\smg_tmp_ref"
"$phong" "1"
"$phongexponent" "40"
"$phongboost" "3"
"$phongfresnelranges" "[.05 .5 5]"
"$halflambert" "1"
}