"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\Sleeves\PW\sleeve_diffuse"
	"$bumpmap" "models\weapons\v_models\Sleeves\PW\sleeve_normal"

	"$phong" "1"
	"$phongboost" "0.60585"
	"$phongfresnelranges" "[0.185 0.55 0.9015]"
}



