"VertexLitGeneric"
{
	"$baseTexture" "models\Weapons\V_Models\Desert Eagle\Front"
	"$bumpmap" 	"models\Weapons\V_Models\Desert Eagle\Front_Normal"
	//"$envmap" "env_cubemap"
	//"$normalmapalphaenvmapmask" 1
	"$halflambert" 	"1"
	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "1"
	"$phongfresnelranges"	"[1 0 -1]"
	"$phongalbedotint" "1"
}