"Vertexlitgeneric"
{
	"$surfaceprop" "glass"
	"$baseTexture" "models\weapons\v_models\gauss\lense_d"
	"$bumpmap" "models\weapons\v_models\gauss\lense_N"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	  "$chrome"                 "1"

	"$phong" 		"1"
	"$phongexponent" 	"5"
	"$phongboost" ".5"
	"$phongfresnelranges" "[.9 1.5 1]"

}