"Vertexlitgeneric"
{
	"$baseTexture" "models\weapons\v_models\gauss\gauss_a"
	"$bumpmap" "models\weapons\v_models\gauss\gauss_a_n"
	"$PhongExponentTexture" "models\weapons\v_models\gauss\gauss_a_s"
	$envmap env_cubemap
	$normalmapalphaenvmapmask 1
$envmapcontrast 1
$envmaptint .1 .1 .1
$model 1
	"$phong" 		"1"
	"$phongexponent" 	"60"
	"$phongboost" "2"
	"$phongfresnelranges" "[1 6 12]"
                "$halflambert" "1"
	"$rimlight" "1"
	"$rimlightexponent" "100"	
	"$rimlightboost" "0.05"
     "$nocull"       "1"

}