
"Vertexlitgeneric"
{
	"$baseTexture" "models\weapons\w_models\w_gauss\scoper_tp"
	"$bumpmap" "models\weapons\w_models\w_gauss\scoper_tp_ddn"
	$envmap env_cubemap
	$normalmapalphaenvmapmask 1
$envmapcontrast 1
$envmaptint .1 .1 .1
$model 1
	"$phong" 		"1"
	"$phongexponent" 	"60"
	"$phongboost" "2"
	"$phongfresnelranges" "[1 6 12]"
$nocull 1
	"$rimlight" 	"1"
	"$rimlightexponent" 	"88"	
	"$rimlightboost"	"0.2"
}