
VertexLitGeneric
{
	"$basetexture"	"models\player\stenli\z_b\obama_savage\body"
        "$bumpmap"      "models\player\stenli\z_b\obama_savage\body_n"

 
         
      

        "$phong" "1"
	"$phongexponent" "4"	    
        "$phongboost"		"0.3"        
	"$phongfresnelranges"	"[.1 0.2 1]"         
        "$nocull"	1	 

       
         "$phongexponenttexture"	"models\player\stenli\z_b\obama_savage\body_s"
        "$phongalbedotint" "1"

	"$normalmapalphaenvmapmask" "1"
        "$model" "1"	
        				
        "$rimlight" "1"						
	"$rimlightexponent" "88"				
	"$rimlightboost" "0.3"
	"$rimmask" "1"



 				
                									

}
 

        
