
VertexLitGeneric
{
	"$basetexture"	"models\player\stenli\dungeon_defenders\obama_01\body"
        "$bumpmap"      "models\player\stenli\dungeon_defenders\obama_01\body_n"

 
         
      

        "$phong" "1"
	"$phongexponent" "4"	    
        "$phongboost"		"0.2"        
	"$phongfresnelranges"	"[.1 0.2 1]"         
        "$nocull"	1	 

       
         "$phongexponenttexture"	"models\player\stenli\dungeon_defenders\obama_01\body_s"
        "$phongalbedotint" "1"

	"$normalmapalphaenvmapmask" "1"
        "$model" "1"	
        				
        "$rimlight" "1"						
	"$rimlightexponent" "88"				
	"$rimlightboost" "0.2"
	"$rimmask" "1"
        									

}
 

        
