VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\millenia_m11\v_Mac-11_Silencer"
	"$bumpmap"     "models\weapons\v_models\millenia_m11\v_Mac-11_Silencer_norm"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"30"
	"$phongboost" "0.8"
	"$phongfresnelranges" "[2 5 9]"
	"$phongalbedotint" "1"
	"$halflambert" "1"

}


